// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "MovieSceneBytePropertySystem.generated.h" UCLASS(MinimalAPI) class UMovieSceneBytePropertySystem : public UMovieScenePropertySystem { GENERATED_BODY() UMovieSceneBytePropertySystem(const FObjectInitializer& ObjInit); MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };