// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Systems/MovieScenePropertySystem.h" #include "MovieScene3DTransformPropertySystem.generated.h" UCLASS(MinimalAPI) class UMovieScene3DTransformPropertySystem : public UMovieScenePropertySystem { public: GENERATED_BODY() MOVIESCENETRACKS_API UMovieScene3DTransformPropertySystem(const FObjectInitializer& ObjInit); MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };