// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieSceneEntitySystem.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "ByteChannelEvaluatorSystem.generated.h" class UObject; /** * System that is responsible for evaluating byte channels. */ UCLASS(MinimalAPI) class UByteChannelEvaluatorSystem : public UMovieSceneEntitySystem { public: GENERATED_BODY() MOVIESCENETRACKS_API UByteChannelEvaluatorSystem(const FObjectInitializer& ObjInit); MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override; MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };