// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Channels/MovieSceneFloatChannel.h" #include "CoreMinimal.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieSceneSection.h" #include "Sections/MovieSceneFloatSection.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneSlomoSection.generated.h" class UObject; /** * A single floating point section. */ UCLASS(MinimalAPI) class UMovieSceneSlomoSection : public UMovieSceneSection , public IMovieSceneEntityProvider { GENERATED_BODY() /** Default constructor. */ UMovieSceneSlomoSection(); /** IMovieSceneEntityProvider interface */ void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override; public: /** Float data */ UPROPERTY() FMovieSceneFloatChannel FloatCurve; };