// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Curves/KeyHandle.h" #include "Curves/RichCurve.h" #include "MovieSceneSection.h" #include "Channels/MovieSceneDoubleChannel.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieSceneDoubleSection.generated.h" /** * A double precision floating point section */ UCLASS( MinimalAPI ) class UMovieSceneDoubleSection : public UMovieSceneSection , public IMovieSceneEntityProvider { GENERATED_BODY() MOVIESCENETRACKS_API UMovieSceneDoubleSection(const FObjectInitializer& ObjectInitializer); public: /** * Public access to this section's internal data function */ FMovieSceneDoubleChannel& GetChannel() { return DoubleCurve; } const FMovieSceneDoubleChannel& GetChannel() const { return DoubleCurve; } protected: /** Double data */ UPROPERTY() FMovieSceneDoubleChannel DoubleCurve; private: virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override; virtual bool PopulateEvaluationFieldImpl(const TRange& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override; virtual EMovieSceneChannelProxyType CacheChannelProxy() override; };