// Copyright Epic Games, Inc. All Rights Reserved. #include "Sections/MovieSceneConstrainedSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneConstrainedSection) IMovieSceneConstrainedSection::IMovieSceneConstrainedSection() : bDoNotRemoveChannel(false) { } void IMovieSceneConstrainedSection::SetDoNoRemoveChannel(bool bInDoNotRemoveChannel) { bDoNotRemoveChannel = bInDoNotRemoveChannel; }