// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneTracksSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTracksSettings) UMovieSceneTracksSettings::UMovieSceneTracksSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bPreviewCameraCutsInSimulate = true; } void UMovieSceneTracksSettings::SetPreviewCameraCutsInSimulate(bool bInPreviewCameraCutsInSimulate) { if (bInPreviewCameraCutsInSimulate != bPreviewCameraCutsInSimulate) { bPreviewCameraCutsInSimulate = bInPreviewCameraCutsInSimulate; SaveConfig(); } }