// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneHitProxy.h" #include "GenericPlatform/ICursor.h" IMPLEMENT_HIT_PROXY(HMovieSceneKeyProxy, HHitProxy); HMovieSceneKeyProxy::HMovieSceneKeyProxy(class UMovieSceneTrack* InTrack, const FTrajectoryKey& InKey) : HHitProxy(HPP_UI) , MovieSceneTrack(InTrack) , Key(InKey) {} EMouseCursor::Type HMovieSceneKeyProxy::GetMouseCursor() { return EMouseCursor::Crosshairs; }