// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieSceneTracks : ModuleRules { public MovieSceneTracks(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "MovieScene", "TimeManagement", "AnimationCore", "AudioExtensions", "Constraints", "AudioMixer" }); PrivateDependencyModuleNames.AddRange(new string[] { "SlateCore", "AnimGraphRuntime", "PropertyPath" }); if (Target.bBuildWithEditorOnlyData && Target.bBuildEditor) { PublicDependencyModuleNames.AddRange(new string[] { "BlueprintGraph" }); PrivateDependencyModuleNames.AddRange(new string[] { "AnimationBlueprintLibrary", "DataLayerEditor", "EditorFramework", "UnrealEd" }); } } }