// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneCaptureEnvironment.h" #include "MovieSceneCapture.h" #include "MovieSceneCaptureModule.h" #include "Protocols/UserDefinedCaptureProtocol.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneCaptureEnvironment) int32 UMovieSceneCaptureEnvironment::GetCaptureFrameNumber() { UMovieSceneCapture* Capture = static_cast(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture()); return Capture ? Capture->GetMetrics().Frame : 0; } float UMovieSceneCaptureEnvironment::GetCaptureElapsedTime() { UMovieSceneCapture* Capture = static_cast(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture()); return Capture ? Capture->GetMetrics().ElapsedSeconds : 0.f; } bool UMovieSceneCaptureEnvironment::IsCaptureInProgress() { return IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture() != nullptr; } UMovieSceneImageCaptureProtocolBase* UMovieSceneCaptureEnvironment::FindImageCaptureProtocol() { UMovieSceneCapture* Capture = static_cast(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture()); return Capture ? Cast(Capture->GetImageCaptureProtocol()) : nullptr; } UMovieSceneAudioCaptureProtocolBase* UMovieSceneCaptureEnvironment::FindAudioCaptureProtocol() { UMovieSceneCapture* Capture = static_cast(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture()); return Capture ? Cast(Capture->GetAudioCaptureProtocol()) : nullptr; }