// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieSceneCapture : ModuleRules { public MovieSceneCapture(ReadOnlyTargetRules Target) : base(Target) { if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PublicIncludePathModuleNames.Add("ImageWrapper"); DynamicallyLoadedModuleNames.Add("ImageWrapper"); } PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AVIWriter", "Core", "CoreUObject", "Engine", "ImageWriteQueue", "Json", "JsonUtilities", "RenderCore", "RHI", "Slate", "SlateCore", "AudioMixer" } ); } }