// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/Interface.h" #include "IMovieSceneSequencePlayerObserver.generated.h" UINTERFACE(MinimalAPI) class UMovieSceneSequencePlayerObserver : public UInterface { public: GENERATED_BODY() }; class IMovieSceneSequencePlayerObserver { public: GENERATED_BODY() virtual bool CanObserveSequence() const = 0; virtual TObjectPtr GetInstigator() { return nullptr; } };