// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieScenePropertyMetaDataTraits.h" #include "EntitySystem/MovieScenePropertyRegistry.h" #include "EntitySystem/MovieSceneComponentRegistry.h" namespace UE { namespace MovieScene { template void TPropertyMetaDataComponentsImpl, TPropertyMetaData>::Initialize(FComponentRegistry* ComponentRegistry, MakeTCHARPtr... DebugNames) { int Tmp[] = { (ComponentRegistry->NewComponentType(static_cast*>(&Values[Indices]), DebugNames, EComponentTypeFlags::CopyToOutput), 0)..., 0 }; (void)Tmp; } } // namespace MovieScene } // namespace UE