// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" namespace UE { namespace MovieScene { /** Base extension identifier for a UMovieSceneEntitySystemLinker */ struct FEntitySystemLinkerExtensionID { int32 ID; }; /** Typed extension identifier for a UMovieSceneEntitySystemLinker */ template struct TEntitySystemLinkerExtensionID : FEntitySystemLinkerExtensionID { explicit TEntitySystemLinkerExtensionID(int32 InID) : FEntitySystemLinkerExtensionID{ InID } {} }; } // namespace MovieScene } // namespace UE