// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" struct FMovieSceneCompiledDataID { FMovieSceneCompiledDataID() : Value(INDEX_NONE) {} explicit FMovieSceneCompiledDataID(int32 SuppliedIndex) : Value(SuppliedIndex) {} bool IsValid() const { return Value != INDEX_NONE; } int32 Value; };