// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneSpawnableAnnotation.h" #include "UObject/UObjectAnnotation.h" static FUObjectAnnotationSparse SpawnedObjectAnnotation; void FMovieSceneSpawnableAnnotation::Add(UObject* SpawnedObject, const FGuid& ObjectBindingID, FMovieSceneSequenceID SequenceID, UMovieSceneSequence* InOriginatingSequence) { if (SpawnedObject) { FMovieSceneSpawnableAnnotation Annotation; Annotation.ObjectBindingID = ObjectBindingID; Annotation.SequenceID = SequenceID; Annotation.OriginatingSequence = InOriginatingSequence; SpawnedObjectAnnotation.AddAnnotation(SpawnedObject, MoveTemp(Annotation)); } } TOptional FMovieSceneSpawnableAnnotation::Find(UObject* SpawnedObject) { const FMovieSceneSpawnableAnnotation& Annotation = SpawnedObjectAnnotation.GetAnnotation(SpawnedObject); TOptional ReturnValue; if (!Annotation.IsDefault()) { ReturnValue = Annotation; } return ReturnValue; }