// Copyright Epic Games, Inc. All Rights Reserved. #include "MovieSceneKeyStructHelper.h" void FMovieSceneKeyStructHelper::Add(FMovieSceneChannelValueHelper&& InHelper) { if (!UnifiedKeyTime.IsSet() && InHelper->KeyHandleAndTime.IsSet()) { UnifiedKeyTime = InHelper->KeyHandleAndTime.GetValue().Get<1>(); } Helpers.Add(MoveTemp(InHelper)); } void FMovieSceneKeyStructHelper::SetStartingValues() { if (UnifiedKeyTime.IsSet()) { for (FMovieSceneChannelValueHelper& Helper : Helpers) { Helper->SetUserValueFromTime(UnifiedKeyTime.GetValue()); } } } TOptional FMovieSceneKeyStructHelper::GetUnifiedKeyTime() const { return UnifiedKeyTime; } void FMovieSceneKeyStructHelper::Apply(FFrameNumber InUnifiedTime) { for (FMovieSceneChannelValueHelper& Helper : Helpers) { Helper->SetKeyFromUserValue(InUnifiedTime); } }