// Copyright Epic Games, Inc. All Rights Reserved. #include "Evaluation/MovieSceneTrackImplementation.h" #include "Evaluation/MovieSceneEvalTemplate.h" #include "Evaluation/MovieSceneEvalTemplateSerializer.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTrackImplementation) bool FMovieSceneTrackImplementationPtr::Serialize(FArchive& Ar) { bool bShouldWarn = !WITH_EDITORONLY_DATA; return SerializeInlineValue(*this, Ar, bShouldWarn); }