// Copyright Epic Games, Inc. All Rights Reserved. #include "Evaluation/MovieSceneEvaluationCustomVersion.h" #include "Serialization/CustomVersion.h" // Register the custom version with core FCustomVersionRegistration GRegisterMovieSceneEvaluationCustomVersion(FMovieSceneEvaluationCustomVersion::GUID, FMovieSceneEvaluationCustomVersion::LatestVersion, TEXT("MovieSceneEvaluation"));