// Copyright Epic Games, Inc. All Rights Reserved. #include "Evaluation/MovieSceneEvalTemplate.h" #include "Evaluation/MovieSceneEvalTemplateSerializer.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEvalTemplate) float FMovieSceneEvalTemplate::EvaluateEasing(FFrameTime CurrentTime) const { return SourceSectionPtr.IsValid() ? SourceSectionPtr->EvaluateEasing(CurrentTime) : 1.f; } bool FMovieSceneEvalTemplatePtr::Serialize(FArchive& Ar) { bool bShouldWarn = !WITH_EDITORONLY_DATA; return SerializeInlineValue(*this, Ar, bShouldWarn); }