// Copyright Epic Games, Inc. All Rights Reserved. #include "Evaluation/EventTriggerControlPlaybackCapability.h" namespace UE::MovieScene { UE_DEFINE_MOVIESCENE_PLAYBACK_CAPABILITY(FEventTriggerControlPlaybackCapability) bool FEventTriggerControlPlaybackCapability::IsDisablingEventTriggers(FFrameTime& OutDisabledUntilTime) const { if (DisableEventTriggersUntilTime.IsSet()) { OutDisabledUntilTime = DisableEventTriggersUntilTime.GetValue(); return true; } return false; } } // namespace UE::MovieScene