// Copyright Epic Games, Inc. All Rights Reserved. #include "Channels/MovieSceneChannel.h" #include "Curves/KeyHandle.h" #include "IMovieSceneRetimingInterface.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneChannel) void FMovieSceneChannel::GetKeyTime(const FKeyHandle InHandle, FFrameNumber& OutKeyTime) { GetKeyTimes(MakeArrayView(&InHandle, 1), MakeArrayView(&OutKeyTime, 1)); } void FMovieSceneChannel::SetKeyTime(const FKeyHandle InHandle, const FFrameNumber InKeyTime) { SetKeyTimes(MakeArrayView(&InHandle, 1), MakeArrayView(&InKeyTime, 1)); } void FMovieSceneChannel::ChangeFrameResolution(FFrameRate SourceRate, FFrameRate DestinationRate) { RemapTimes(UE::MovieScene::FFrameRateRetiming{ SourceRate, DestinationRate }); }