// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieScene : ModuleRules { public MovieScene(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AutoRTFM", "MovieSceneTracks", "TargetPlatform", "UniversalObjectLocator" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "SlateCore", "TimeManagement", "UniversalObjectLocator" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AutoRTFM", } ); SetupIrisSupport(Target); } }