// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MoviePlayer : ModuleRules { public MoviePlayer(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "ApplicationCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "RenderCore", "CoreUObject", "HTTP", "MoviePlayerProxy", "RHI", "Slate", "SlateCore", "HeadMountedDisplay" } ); } }