// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Messaging : ModuleRules { public Messaging(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); PrivateIncludePaths.AddRange( new string[] { "Runtime/Messaging/Private/Bus", "Runtime/Messaging/Private/Bridge", }); } } }