// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { /** * Common algorithms and data structures used by MeshUtilities, MeshDescriptionOperations and other mesh-related modules. * This module must have minimal dependencies to allow it being used by various modules without introducing circular references. */ public class MeshUtilitiesCommon : ModuleRules { public MeshUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); } } }