// Copyright Epic Games, Inc. All Rights Reserved. #include "IMeshDescriptionModule.h" #include "Modules/ModuleManager.h" class FMeshDescriptionModule : public IMeshDescriptionModule { public: FMeshDescriptionModule() { } virtual void StartupModule() override { // Register any modular features here } virtual void ShutdownModule() override { // Unregister any modular features here } private: }; IMPLEMENT_MODULE( FMeshDescriptionModule, MeshDescription );