// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "IMediaCaptureSupport.h" struct FMediaCaptureDeviceInfo; namespace MediaCaptureSupport { /** * Enumerate available audio capture devices. * * @param OutDeviceInfos Will contain information about the devices. * @see EnumerateVideoCaptureDevices */ MEDIAUTILS_API void EnumerateAudioCaptureDevices(TArray& OutDeviceInfos); /** * Enumerate available video capture devices. * * @param OutDeviceInfos Will contain information about the devices. * @see EnumerateAudioCaptureDevices */ MEDIAUTILS_API void EnumerateVideoCaptureDevices(TArray& OutDeviceInfos); }