// Copyright Epic Games, Inc. All Rights Reserved. #include "MediaUtilsPrivate.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogMediaUtils); /** * Implements the Media module. */ class FMediaUtilsModule : public IModuleInterface { public: //~ IModuleInterface interface virtual void StartupModule() override { } virtual void ShutdownModule() override { } virtual bool SupportsDynamicReloading() override { return false; } }; IMPLEMENT_MODULE(FMediaUtilsModule, MediaUtils);