// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MediaUtils : ModuleRules { public MediaUtils(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ImageWrapper", "Media", "SignalProcessing" }); PrivateDependencyModuleNames.AddRange( new string[] { "ImageWriteQueue", }); } } }