// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MathCore : ModuleRules { public MathCore(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }