// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MaterialShaderQualitySettings : ModuleRules { public MaterialShaderQualitySettings(ReadOnlyTargetRules Target) : base(Target) { ShortName = "MSQS"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "RHI", } ); PrivateIncludePathModuleNames.Add("Engine"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "PropertyEditor", "TargetPlatform", "InputCore", } ); } } }