// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LiveLinkMessageBusFramework : ModuleRules { public LiveLinkMessageBusFramework(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Messaging"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Serialization", "LiveLinkInterface", "MessagingCommon" } ); } }