// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" #define UE_API LIVELINKINTERFACE_API // Custom serialization version for all packages containing LiveLink dependent asset types struct FLiveLinkCustomVersion { enum Type { // Before any version changes were made in the plugin BeforeCustomVersionWasAdded = 0, NewLiveLinkRoleSystem, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number static UE_API const FGuid GUID; private: FLiveLinkCustomVersion() {} }; #undef UE_API