// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FLiveLinkCustomVersion::GUID(0xab965196, 0x45d808fc, 0xb7d7228d, 0x78ad569e); // Register the custom version with core FCustomVersionRegistration GRegisterLiveLinkInterfaceCustomVersion(FLiveLinkCustomVersion::GUID, FLiveLinkCustomVersion::LatestVersion, TEXT("LiveLinkVer"));