// Copyright Epic Games, Inc. All Rights Reserved. #include "LandscapeInfo.h" #include "LandscapeLayerInfoObject.h" #include "LandscapeProxy.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LandscapeInfo) LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy) : LayerInfoObj(InLayerInfo) , LayerName((InLayerInfo != nullptr) ? InLayerInfo->LayerName : NAME_None) #if WITH_EDITORONLY_DATA , ThumbnailMIC(nullptr) , Owner(InProxy) , DebugColorChannel(0) #endif {} LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(FName InPlaceholderLayerName, ALandscapeProxy* InProxy) : LayerInfoObj(nullptr) , LayerName(InPlaceholderLayerName) #if WITH_EDITORONLY_DATA , ThumbnailMIC(nullptr) , Owner(InProxy) , DebugColorChannel(0) #endif { }