// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class Instrumentation : ModuleRules { public Instrumentation(ReadOnlyTargetRules Target) : base(Target) { bRequiresImplementModule = false; PrivateIncludePathModuleNames.Add("Core"); PrivateDefinitions.Add("SUPPRESS_PER_MODULE_INLINE_FILE"); // This module does not use core's standard operator new/delete overloads bDisableAutoRTFMInstrumentation = true; } }