// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InputCore : ModuleRules { public InputCore(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" }); if(Target.IsInPlatformGroup(UnrealPlatformGroup.IOS)) { PrivateIncludePathModuleNames.Add("ApplicationCore"); } if(Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateIncludePathModuleNames.Add("SDL3"); } CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }