// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MarketplaceKit : ModuleRules { public MarketplaceKit(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Swift"); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", }); PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "arm64", "libMarketplaceKitWrapper.a")); } }