// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class HeadMountedDisplay : ModuleRules { public HeadMountedDisplay(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "Renderer", "RenderCore", "EngineSettings", } ); } }