// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HardwareSurvey : ModuleRules { public HardwareSurvey(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Analytics", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Analytics", } ); PrecompileForTargets = PrecompileTargetsType.Any; } }