// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "GameplayMediaEncoderCommon.h" #include "GameplayMediaEncoder.h" class FGameplayMediaEncoderModule : public IModuleInterface { public: FGameplayMediaEncoderModule() { } ~FGameplayMediaEncoderModule() { } void StartupModule() override { FModuleManager::Get().LoadModule(TEXT("AVEncoder")); } void ShutdownModule() override { // If the FGameplayMediaEncoder instance was created, then explicitly destroy it here // instead of waiting for the automatic cleanup, since at that point some objects // it depends to for a clean shutdown are not available any longer. PRAGMA_DISABLE_DEPRECATION_WARNINGS FGameplayMediaEncoder::Singleton.Reset(); PRAGMA_ENABLE_DEPRECATION_WARNINGS } private: }; IMPLEMENT_MODULE(FGameplayMediaEncoderModule, GameplayMediaEncoder);