// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" /** * The public interface to this module */ class IGameMenuBuilderModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IGameMenuBuilderModule& Get() { return FModuleManager::LoadModuleChecked< IGameMenuBuilderModule >("GameMenuBuilder"); } }; class FGameMenuBuilderModule : public IGameMenuBuilderModule { virtual void StartupModule() override { } void SetStyleName() { } };