// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FriendsAndChat : ModuleRules { public FriendsAndChat(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", } ); } }