// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" // Custom serialization version for all packages containing ProceduralFoliage struct FProceduralFoliageCustomVersion { enum Type { // Before any version changes were made in the plugin BeforeCustomVersionWasAdded = 0, // We serialize the type clean change map to ensure validity SerializeTypeMap = 1, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number const static FGuid GUID; private: FProceduralFoliageCustomVersion() {} };