// Copyright Epic Games, Inc. All Rights Reserved. #include "IEyeTrackerModule.h" #include "Modules/ModuleManager.h" class FEyeTrackerModule : public IEyeTrackerModule { virtual TSharedPtr< class IEyeTracker, ESPMode::ThreadSafe > CreateEyeTracker() { TSharedPtr DummyVal = nullptr; return DummyVal; } FString GetModuleKeyName() const { return FString(TEXT("Default")); } virtual bool IsEyeTrackerConnected() const override { return false; } }; IMPLEMENT_MODULE(FEyeTrackerModule, EyeTracker);