// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IndexedCacheStorage : ModuleRules { public IndexedCacheStorage(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.Add("Core"); bAllowConfidentialPlatformDefines = true; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }