// Copyright Epic Games, Inc. All Rights Reserved. #include "DataWrappers/ChaosVDDebugShapeDataWrapper.h" #include "UObject/FortniteMainBranchObjectVersion.h" void FChaosVDDebugDrawShapeBase::SerializeBase_Internal(FArchive& Ar) { Ar << SolverID; Ar << Tag; Ar << Color; Ar.UsingCustomVersion(FFortniteMainBranchObjectVersion::GUID); if (Ar.CustomVer(FFortniteMainBranchObjectVersion::GUID) >= FFortniteMainBranchObjectVersion::ThreadContextDataInChaosVisualDebuggerDebugDrawData) { Ar << ThreadContext; } } bool FChaosVDDebugDrawBoxDataWrapper::Serialize(FArchive& Ar) { Ar << bHasValidData; if (!bHasValidData) { return !Ar.IsError(); } SerializeBase_Internal(Ar); Ar << Box; return !Ar.IsError(); } bool FChaosVDDebugDrawSphereDataWrapper::Serialize(FArchive& Ar) { Ar << bHasValidData; if (!bHasValidData) { return !Ar.IsError(); } SerializeBase_Internal(Ar); Ar << Origin; Ar << Radius; return !Ar.IsError(); } bool FChaosVDDebugDrawLineDataWrapper::Serialize(FArchive& Ar) { Ar << bHasValidData; if (!bHasValidData) { return !Ar.IsError(); } SerializeBase_Internal(Ar); Ar << StartLocation; Ar << EndLocation; Ar << bIsArrow; return !Ar.IsError(); } bool FChaosVDDebugDrawImplicitObjectDataWrapper::Serialize(FArchive& Ar) { Ar << bHasValidData; if (!bHasValidData) { return !Ar.IsError(); } SerializeBase_Internal(Ar); Ar << ImplicitObjectHash; Ar << ParentTransform; return !Ar.IsError(); }