// Copyright Epic Games, Inc. All Rights Reserved. using System.Linq; using System.Collections.Generic; namespace UnrealBuildTool.Rules { public class ChaosVDRuntime : ModuleRules { public ChaosVDRuntime(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TraceLog" } ); if (IsChaosVisualDebuggerSupported(Target)) { PublicDefinitions.Add("WITH_CHAOS_VISUAL_DEBUGGER=1"); } else { PublicDefinitions.Add("WITH_CHAOS_VISUAL_DEBUGGER=0"); } } } }