// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosVehiclesEngine : ModuleRules { public ChaosVehiclesEngine(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "Chaos", "ChaosVehiclesCore" } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }